Let us be honest for a moment here, not many of us tune into The Game Awards to watch actual arbitrary awards given out to games.
Not to take away the achievements of some developers, especially with the terrific games we’ve had this year across a few different genres, but the audience is not really bothered about who wins or loses these kind of events.
What they do care about, however, is the announcements of brand new games coming in the future.
Ever since it’s creation on its former home of Spike TV in the US, Geoff Keighley’s award show was rife with reveals of creations coming out that we hadn’t heard from or new footage of games we are already excited about in the new year.
Some people used to save announcements for then, there would be a bunch and it would really set a platform for the year ahead. It was the real reason to watch the show.
However, this year, there was a real lack of new titles being announced and that was really a big downer for a show that usually specialises in them.
Now there are a few reasons for this. A lot of developers are taking the message in-house and revealing their games in their own time, which is absolutely fine. They then control the message, it’s not lost in the thunder of several announcements
You can argue that it isn’t an event that people need to reveal things at anymore now it’s simply streamed rather than on mainstream TV. It means those only fully invested in games are watching, a recipe that many would think it would be ideal to show off but we also know that it’s not exactly the mindset of those trying to buy the space.
I am half excited about Psychonauts 2, which will get funded, but I’m yet to play the original as it sits in my Steam sale backlog. However, nothing else gauged my interest at all unlike other years.
The real positive coming out of the show was Keighley admitting about Hideo Kojima’s absence and it was a thing of beauty. Silence gripped the audience as Konami got the biggest diss they have had so far and they’ve had quite a few.
As always, fuck Konami.
The awards themselves were okay, it was good to see CD Projekt win with Witcher 3 but it was a little pointless to give them developer too. Either one or the other would have been fine and we could have celebrated another high-quality game like Metal Gear or Fallout 4.
As this will obviously continue next year, it will be something I will simply wait for the news after. There was no meat on the bones here and it’s clear there is a big movement back to E3 as the big release announcement day other than publishers doing it when they please, which is kind of a shame.
The best way they can pull it back is rounding up more interesting content from mainly games we know about and a few extras to get up hyped for the year ahead. It will give the show the right mix, unless the lack of reveals might be indicative of the 2016 ahead of us.